Step 1: What You Need?
Don't have components? Don't worry. Just click the component's name.
Step 2: Build Your Circuit.
The Ethernet shield allows you to connect a WizNet Ethernet controller to the Arduino boards via the SPI bus. It uses pins 10, 11, 12, and 13 for the SPI connection to the WizNet. Later models of the Ethernet shield also have an SD Card on board. Digital pin 4 is used to control the slave select pin on the SD card.
The shield should be connected to a network with an ethernet cable. You will need to change the network settings in the program to correspond to your network.
In the above image, the Arduino or Genuino board would be stacked below the Ethernet shield.
Step 3: Upload The Code.
1. Select the Arduino board type: Select Tools >> Board >> Select your correct Arduino board used.
2. Find the port number by accessing device manager on Windows. See the section Port (COM&LPT) and look for an open port named "Arduino Uno (COMxx)". If you are using a different board, you will find a name accordingly. What matters is the xx in COMxx part. In my case, it's COM3. So my port number is 3.
Select the right port: Tools >> Port >> Select the port number.
3. You can find this code in the example of Arduino IDE.
Select File >> Examples >> Ethernet >> UDPSendReceiveString
Click press the "upload" button (see the button with right arrow mark).
/*
UDPSendReceiveString:
This sketch receives UDP message strings, prints them to the serial port
and sends an "acknowledge" string back to the sender A Processing sketch is included at the end of file that can be used to send
and received messages for testing with a computer. created 21 Aug 2010
by Michael Margolis This code is in the public domain.
*/ #include <SPI.h> // needed for Arduino versions later than 0018
#include <Ethernet.h>
#include <EthernetUdp.h> // UDP library from: bjoern@cs.stanford.edu 12/30/2008 // Enter a MAC address and IP address for your controller below.
// The IP address will be dependent on your local network:
byte mac[] = {
0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED
};
IPAddress ip(192, 168, 1, 177); unsigned int localPort = 8888; // local port to listen on // buffers for receiving and sending data
char packetBuffer[UDP_TX_PACKET_MAX_SIZE]; //buffer to hold incoming packet,
char ReplyBuffer[] = "acknowledged"; // a string to send back // An EthernetUDP instance to let us send and receive packets over UDP
EthernetUDP Udp; void setup() {
// start the Ethernet and UDP:
Ethernet.begin(mac, ip);
Udp.begin(localPort); Serial.begin(9600);
} void loop() {
// if there's data available, read a packet
int packetSize = Udp.parsePacket();
if (packetSize) {
Serial.print("Received packet of size ");
Serial.println(packetSize);
Serial.print("From ");
IPAddress remote = Udp.remoteIP();
for (int i = 0; i < 4; i++) {
Serial.print(remote[i], DEC);
if (i < 3) {
Serial.print(".");
}
}
Serial.print(", port ");
Serial.println(Udp.remotePort()); // read the packet into packetBufffer
Udp.read(packetBuffer, UDP_TX_PACKET_MAX_SIZE);
Serial.println("Contents:");
Serial.println(packetBuffer); // send a reply to the IP address and port that sent us the packet we received
Udp.beginPacket(Udp.remoteIP(), Udp.remotePort());
Udp.write(ReplyBuffer);
Udp.endPacket();
}
delay(10);
} /*
Processing sketch to run with this example
===================================================== // Processing UDP example to send and receive string data from Arduino
// press any key to send the "Hello Arduino" message import hypermedia.net.*; UDP udp; // define the UDP object void setup() {
udp = new UDP( this, 6000 ); // create a new datagram connection on port 6000
//udp.log( true ); // <-- printout the connection activity
udp.listen( true ); // and wait for incoming message
} void draw()
{
} void keyPressed() {
String ip = "192.168.1.177"; // the remote IP address
int port = 8888; // the destination port udp.send("Hello World", ip, port ); // the message to send } void receive( byte[] data ) { // <-- default handler
//void receive( byte[] data, String ip, int port ) { // <-- extended handler for(int i=0; i < data.length; i++)
print(char(data[i]));
println();
}
*/
Processing Code
Copy the Processing sketch from the code sample above. When you type any letter in the Processing sketch window, it will send a string to the Arduino via UDP.
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